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Extra Help For The Turnstile Maze: Here is some big clues for the Turnstile maze. Read only as far as you need to. If you are already in the Turnstile maze, go here. 1) Get at least one rock from the Twisty Maze. Make sure you have the
lead pipe and a scroll too. Before you enter the turnstile maze, we highly
recommend that you save your game. GIVE-AWAY HINTS BELOW 6) What you need to do now is go left. Then get spun around, check your
map and then turn right. EXIT
Enter into the first room. You will be spun around. Look at each hallway. You will notice one is very black. This is where you came from. Go in the direction straight ahead from the entrance. You are spun again. Now look at each hallway. You should notice that one hallway in the distance is black whereas the rest you can see through. Again, now you know that the black hallway in the distance is the exit. If you do not notice one blacker, adjust the contrast on your monitor and/or shield your monitor from any external or bright light. Go straight ahead from the entrance. When you are in the hall and before you get into the next room, drop a rock here in the hall. Enter the next room. Now turn on your map. Look to see where you were spun around. The rock is behind you; you want to keep heading straight ahead from the entrance. Go into the next room. Get spun around, use your map again to see where the rock is and to orient yourself. Since the rock is near the edge of the screen, drop another rock in the next hallway. Keep going straight ahead. You are spun around again. Now look at each hallway. You should notice one in the distance is dark. This is an endcap room. If you enter into it, you will be spun around but teleported back to the previous room. So, don't go there. Instead turn to the left hallway (relative to if you are facing toward the dark hallway/endcap room). Go forward. Now you are spun around again. Use the map to notice where you are. Look at each hallway. Find the one in the distance which is black. This is the exit. Go towards it. You are spun around again. But this time, not teleported! So go through the dark hallway to the exit! There are various other ways you can get through this -- by mapping the endcap rooms and/or throwing rocks ahead and/or noticing which way you spin (that can be really hard, though). However, this walkthrough should get you through. |