|The following questions were answered by the developers of Saints of
Virtue. If you have any more you would like answered, e-mail them to
1. What is the game like?
You move around in a 3-D like world in real-time. It is a first-person
perspective so you feel like you are there. The motion is very fluid. The
gameplay consists of fighting against the enemies, solving puzzles, finding
objects, overcoming traps, as well as solving the worldly wisdoms.
2. Is it educational?
The game is more entertainment-oriented than educational. You will
learn verses from the Bible and have to think about how best to use them
to overcome the Worldly Wisdoms.
3. Do you have to be a Bible scholar to play the game?
No, not at all. The game is for everyone. You do need to think about what
is said by the Scrolls of Truth though.
4. Do you have a demo?
No, sorry we don't. We don't have one planned as of right now.
5. Do you have multiplayer support or options?
No, we don't. While we like multiplayer games, we did not have the resources
and time to add multiplayer capabilities. When we do have multiplayer
in a game, we want it to be different than the typical "Deathmatches"
found in many games.
6. Will this game be available for Mac?
We would love to do a Mac version, but our 3D engine only supports PC.
The makers of the 3-D engine will not be doing a Mac version and it would
take too much time and money to port the engine over to the Mac. We like
the Mac though and think it will be blossoming into a great game machine
in the near future.
7. How many people did it take to develop the game?
We had two people do most of the work - Mike and Dave. Mike did most
of the artwork and Dave did the programming, level layout, textures, sound
effects, and music.
8. How long did it take to build the game?
About 16 months. We did not spend all the time on development, but that
is the span of time from when we first had the idea to when the game was
9. How did you build the game?
We used a 3D engine package called GameStudio (AckNex 3). It is made by
a company in Germany called Conitec. You can go to their website at http://www.conitec.net/a4info.htm
to check it out. They currently have a next-generation engine
10. What's next with your company?
We are currently thinking about new games to do and working on small
projects. We would really like to do a world-class game that can compete
with major software publishers. However, that takes a lot of money. If
you know of any investors who may be interested in funding our development,
have them e-mail us at:
for more info.