SHINE STUDIOS... Our Mission
When it comes to this generation of young people, Christians are out
of excuses for not providing them with world class products for thinking
and playing. Today's products are changing the way young people think
and act. Digital technology has changed the way products are made and
delivered. But what about the content? Music, computer games, videos,
TV, movies…there's a lot of awful stuff out there. Awful, instead of awesome.
Meaningless, instead of meaningful. Murderous, instead of life giving.
Dark, instead of light. What does all this stuff do and who is making
it? Who cares?
We think most folks do. Christians too. Their kids are playing the same
computer games, listening to the same music, and seeing the same movies
everyone else is. Few meaningful alternatives are available. Shine Studios
was started to address this need by creating state-of-the-art entertainment
and learning products. Especially computer games. Products about
human nature, our spiritual nature and nature itself. Our name Shine comes
from Numbers 6:25 and Philippians 2:15, "the Lord make His face shine
upon you" and "that you might shine like stars in the universe".
What do you think when you see a young person full of life and hope? What
happens to them? And how can we help. We can roll up our sleeves and
get serious about making fun and meaningful products. World or heaven
class stuff. It is possible. Reaching the next generation requires a new
generation of products. Products that speaks their language and to their
hearts. The need is huge, like almost every kid on the planet.
God made kids to shine…like stars in the universe.
Our first product, Saints of Virtue, was released this summer by
Cactus Games. We think it is the first in a new generation of computer
games. But it is only the start. Computer games have gripped this generation
in a stranglehold. The need is so great. An increasing number of games
captivate this computer-savvy generation with evil and violence in mind-numbing
reality. Computer games are a significant part of youth culture, attempting
to fill deep voids in emotions and egos. Kids play with a compulsive
search to the find meaning. We believe computer games can be made to help,
to inspire, to heal, to teach, and to have fun.
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